3v4l.org

run code in 300+ PHP versions simultaneously
<?php $level = rand(0, 100); $targetArray = array("Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Protective","Protective","Protective","Protective","Protective","Broken","Broken","Broken","Broken","Broken","Broken","Broken","Cursed","Cursed","Cursed","Legendary"); $rand = array_rand($targetArray); $targetArray2 = array("Sword","Buster Blade","Mace","Spear","Bow","Handgun","Machine Gun","Sub-Machine Gun","Rocket propelled grenade launcher","Grenade Launcher","Short-Sword","Broad Sword","Knife","Machete","Shotgun","Sniper Rifle","Butcher Knife","Nodachi"); $rand2 = array_rand($targetArray2); $targetArray3 = array("Inferno","Water Beam","Raging Flames","Knife Summon","Curse","Fire Ring","Air Blast","Mega Sharpness","Explosive Touch","Flaming Metal","Eartquake Summon","Portal Creator","Lightning Strike"); $rand3 = array_rand($targetArray3); $targetArray4 = array("Angry","Happy","Desperate","Sad","Confused","Vengeful","Bored"); $rand4 = array_rand($targetArray4); $quality = $targetArray[$rand]; $weapon = $targetArray2[$rand2]; $curse = $targetArray4[$rand4]; $effect = $targetArray3[$rand3]; $levelc = ($level/10); if ($quality == "Normal") { $attackc = "1.5"; $defensec = "1.5"; $criticalc = "1"; $speedc = "1"; } if ($quality == "Broken") { $attackc = "0.5"; $defensec = "0.5"; $criticalc = "0.5"; $speedc = "4"; } if ($quality == "Powerful") { $attackc = "3"; $defensec = "1"; $criticalc = "2"; $speedc = "1.5"; } if ($quality == "Protective") { $attackc = "1.2"; $defensec = "3"; $criticalc = "1.1"; $speedc = "1.75"; } if ($quality == "Cursed") { $attackc = "2.5"; $defensec = "2.5"; $criticalc = "0.5"; $speedc = "0.5"; } if ($quality == "Legendary") { $attackc = "4"; $defensec = "4"; $criticalc = "4"; $speedc = "3"; } if ($weapon == "Sword") { $attackc2 = "4"; $defensec2 = "1"; $criticalc2 = "1.2"; $speedc2 = "2"; } if ($weapon == "Buster Blade") { $attackc2 = "3"; $defensec2 = "3"; $criticalc2 = "2"; $speedc2 = "0.5"; } if ($weapon == "Mace") { $attackc2 = "1.5"; $defensec2 = "1"; $criticalc2 = "4"; $speedc2 = "2"; } if ($weapon == "Spear") { $attackc2 = "1"; $defensec2 = "1"; $criticalc2 = "5"; $speedc2 = "3"; } if ($weapon == "Bow") { $attackc2 = "3"; $defensec2 = "0.5"; $criticalc2 = "1"; $speedc2 = "0.5"; } if ($weapon == "Handgun") { $attackc2 = "3"; $defensec2 = "0.25"; $criticalc2 = "2"; $speedc2 = "2"; } if ($weapon == "Machine Gun") { $attackc2 = "3"; $defensec2 = "0.25"; $criticalc2 = "2"; $speedc2 = "5"; } if ($weapon == "Sub-Machine Gun") { $attackc2 = "2"; $defensec2 = "0.5"; $criticalc2 = "2.1"; $speedc2 = "3"; } if ($weapon == "Rocket propelled grenade launcher") { $attackc2 = "5"; $defensec2 = "0.1"; $criticalc2 = "5"; $speedc2 = "0.2"; } if ($weapon == "Grenade Launcher") { $attackc2 = "3"; $defensec2 = "1"; $criticalc2 = "3"; $speedc2 = "1.2"; } if ($weapon == "Short-Sword") { $attackc2 = "1"; $defensec2 = "1.2"; $criticalc2 = "3"; $speedc2 = "5"; } if ($weapon == "Broad Sword") { $attackc2 = "1.5"; $defensec2 = "1.5"; $criticalc2 = "2"; $speedc2 = "3"; } if ($weapon == "Knife") { $attackc2 = "1"; $defensec2 = "0.4"; $criticalc2 = "4"; $speedc2 = "6"; } if ($weapon == "Machete") { $attackc2 = "2.5"; $defensec2 = "0.4"; $criticalc2 = "1.1"; $speedc2 = "3"; } if ($weapon == "Shotgun") { $attackc2 = "5"; $defensec2 = "0.3"; $criticalc2 = "3"; $speedc2 = "1"; } if ($weapon == "Sniper Rifle") { $attackc2 = "7"; $defensec2 = "0.2"; $criticalc2 = "7"; $speedc2 = "0.3"; } if ($weapon == "Butcher Knife") { $attackc2 = "2"; $defensec2 = "1.2"; $criticalc2 = "3"; $speedc2 = "2"; } if ($weapon == "Nodachi") { $attackc2 = "4"; $defensec2 = "1"; $criticalc2 = "3"; $speedc2 = "1"; } if ($curse == "Angry") { $cursem = "1.5"; } if ($curse == "Happy") { $cursem = "1.2"; } if ($curse == "Desperate") { $cursem = "0.75"; } if ($curse == "Sad") { $cursem = "0.25"; } if ($curse == "Confused") { $cursem = "0.80"; } if ($curse == "Vengeful") { $cursem = "1.7"; } if ($curse == "Bored") { $cursem = "0.90"; } if ($effect == "Inferno") { $pricec = "40"; } if ($effect == "Water Beam") { $pricec = "60"; } if ($effect == "Raging Flames") { $pricec = "30"; } if ($effect == "Knife Summon") { $pricec = "20"; } if ($effect == "Curse") { $pricec = "100"; } if ($effect == "Fire Ring") { $pricec = "45"; } if ($effect == "Air Blast") { $pricec = "70"; } if ($effect == "Mega Sharpness") { $pricec = "120"; } if ($effect == "Explosive Touch") { $pricec = "90"; } if ($effect == "Flaming Metal") { $pricec = "200"; } if ($effect == "Eartquake Summon") { $pricec = "10"; } if ($effect == "Portal Creator") { $pricec = "500"; } if ($effect == "Lightning Strike") { $pricec = "1000"; } if ($quality !="Cursed") { $attack = ($attackc*$attackc2*$levelc); $defense = ($defensec*$defensec2*$levelc); $critical = ($criticalc*$attackc2*$levelc); $speed = ($speedc*$speedc2*$levelc); } else { $attack = ($attackc*$attackc2*$levelc*$cursem); $defense = ($defensec*$defensec2*$levelc*$cursem); $critical = ($criticalc*$attackc2*$levelc*$cursem); $speed = ($speedc*$speedc2*$levelc*$cursem); } if ($quality == "Legendary") { $price = $pricec*$levelc; } if ($quality == "Normal" || $quality == "Powerful" || $quality == "Broken" || $quality == "Protective") { echo "Your weapon is a $quality $weapon.</br>"; } if ($quality == "Cursed") { echo "Your weapon is a <font color='#00FFFF'>$quality</font> <font color='#00FFFF'>$weapon.</font></br>"; echo "Cursed Soul: $targetArray4[$rand4].</br>"; } if ($quality == "Legendary") { echo "Your weapon is a <font color='#CD3333'>$quality</font> <font color='#CD3333'>$weapon.</font></br>"; echo "Legendary Ability: $effect.</br>"; echo "Your weapon is worth: ",$price,"$</br>"; } echo "Your weapon level is $level.</br></br>"; echo "ATK = ",round($attack),"</br>"; echo "DEF = ",round($defense),"</br>"; echo "CRIT = ",round($critical),"</br>"; echo "SPEED = ",round($speed),"</br>"; ?> <html> <script> function RefreshWindow() { window.location.reload(true); } </script> <FORM> </br> <INPUT TYPE="button" onClick="return RefreshWindow();" VALUE="Get a new weapon!"> </FORM> </html> <?php ?>

Here you find the average performance (time & memory) of each version. A grayed out version indicates it didn't complete successfully (based on exit-code).

VersionSystem time (s)User time (s)Memory (MiB)
7.3.10.0070.00716.60
7.3.00.0050.00316.38
7.2.130.0070.01016.94
7.2.120.0000.01516.91
7.2.110.0040.00816.77
7.2.100.0070.00417.04
7.2.90.0030.00916.70
7.2.80.0070.00716.67
7.2.70.0000.01217.04
7.2.60.0060.00317.01
7.2.50.0060.01016.95
7.2.40.0080.00416.93
7.2.30.0040.00716.95
7.2.20.0030.01416.83
7.2.10.0110.00416.97
7.2.00.0070.00618.01
7.1.250.0040.00416.03
7.1.70.0040.01217.13
7.1.60.0030.02119.24
7.1.50.0090.00917.02
7.1.00.0030.03322.31
7.0.200.0000.00816.90
7.0.140.0030.07322.10
7.0.100.0100.07320.32
7.0.90.0070.09720.05
7.0.80.0100.07320.07
7.0.70.0200.04020.11
7.0.60.0170.08020.11
7.0.50.0200.04020.47
7.0.40.0100.06320.05
7.0.30.0100.08020.04
7.0.20.0100.03720.06
7.0.10.0070.04720.02
7.0.00.0100.07320.13
5.6.280.0100.06320.97
5.6.250.0100.07020.70
5.6.240.0070.04320.70
5.6.230.0070.06020.75
5.6.220.0070.07720.55
5.6.210.0030.06320.64
5.6.200.0030.06321.12
5.6.190.0070.08021.00
5.6.180.0030.05321.02
5.6.170.0100.03721.18
5.6.160.0100.08321.13
5.6.150.0100.07021.17
5.6.140.0130.03321.23
5.6.130.0130.07721.09
5.6.120.0100.07021.10
5.6.110.0070.07021.14
5.6.100.0030.04021.13
5.6.90.0130.07721.16
5.6.80.0100.05720.55
5.6.70.0070.07720.48
5.6.60.0030.05720.38
5.6.50.0100.06320.55
5.6.40.0070.08020.54
5.6.30.0100.04320.50
5.6.20.0000.05320.44
5.6.10.0100.07320.48
5.6.00.0030.04720.52
5.5.380.0100.05020.46
5.5.370.0100.06320.46
5.5.360.0130.03720.37
5.5.350.0000.08020.53
5.5.340.0070.07020.71
5.5.330.0170.06720.87
5.5.320.0100.06720.80
5.5.310.0070.03720.93
5.5.300.0030.08320.95
5.5.290.0070.08320.96
5.5.280.0170.08721.00
5.5.270.0200.05720.98
5.5.260.0100.06320.96
5.5.250.0070.07020.71
5.5.240.0030.06320.33
5.5.230.0130.07020.36
5.5.220.0000.08020.33
5.5.210.0000.06720.36
5.5.200.0070.08020.34
5.5.190.0100.07720.20
5.5.180.0100.07720.18
5.5.160.0000.05720.25
5.5.150.0170.07020.29
5.5.140.0070.07720.29
5.5.130.0070.05020.30
5.5.120.0070.05020.30
5.5.110.0030.05020.05
5.5.100.0100.06720.18
5.5.90.0000.04320.04
5.5.80.0070.03720.04
5.5.70.0030.06020.16
5.5.60.0130.06720.07
5.5.50.0130.07720.15
5.5.40.0230.06020.22
5.5.30.0170.07720.18
5.5.20.0030.04320.21
5.5.10.0070.06320.18
5.5.00.0100.04020.18
5.4.450.0030.08019.44
5.4.440.0030.04019.47
5.4.430.0030.03719.43
5.4.420.0100.05319.41
5.4.410.0100.08019.20
5.4.400.0000.04018.85
5.4.390.0030.06319.07
5.4.380.0070.03319.01
5.4.370.0030.04318.96
5.4.360.0070.06019.09
5.4.350.0130.06719.01
5.4.340.0070.04019.16
5.4.320.0070.07719.00
5.4.310.0000.08019.01
5.4.300.0000.07719.28
5.4.290.0070.06319.29
5.4.280.0070.07319.11
5.4.270.0070.06719.07
5.4.260.0070.07019.12
5.4.250.0100.07019.15
5.4.240.0070.07719.02
5.4.230.0100.07019.07
5.4.220.0170.07318.96
5.4.210.0000.04719.11
5.4.200.0230.03019.30
5.4.190.0100.07319.17
5.4.180.0070.06719.09
5.4.170.0070.06318.95
5.4.160.0030.08319.10
5.4.150.0070.04719.27
5.4.140.0030.07316.49
5.4.130.0130.06316.44
5.4.120.0030.07016.17
5.4.110.0000.04716.49
5.4.100.0000.05016.46
5.4.90.0100.06716.50
5.4.80.0030.06716.30
5.4.70.0230.05716.41
5.4.60.0070.05016.40
5.4.50.0130.06716.39
5.4.40.0070.06016.45
5.4.30.0030.04316.45
5.4.20.0030.03716.35
5.4.10.0070.06016.22
5.4.00.0100.07715.84
5.3.290.0030.04714.73
5.3.280.0030.06714.66
5.3.270.0130.07314.64
5.3.260.0030.05714.59
5.3.250.0100.07314.77
5.3.240.0170.03314.62
5.3.230.0100.07714.63
5.3.220.0030.05314.60
5.3.210.0030.08014.59
5.3.200.0070.06714.73
5.3.190.0100.07314.64
5.3.180.0130.04314.63
5.3.170.0000.07714.56
5.3.160.0070.06314.62
5.3.150.0030.06314.58
5.3.140.0000.07714.71
5.3.130.0170.06014.64
5.3.120.0030.05314.57
5.3.110.0100.07314.55
5.3.100.0100.06014.11
5.3.90.0030.04714.11
5.3.80.0070.03713.99
5.3.70.0100.07014.10
5.3.60.0070.04314.10
5.3.50.0030.04013.86
5.3.40.0070.05314.00
5.3.30.0070.07713.97
5.3.20.0070.06713.64
5.3.10.0030.07713.74
5.3.00.0030.07313.72

preferences:
51.74 ms | 401 KiB | 5 Q