@ 2013-10-27T13:13:36Z <?php
$level = rand(0, 100);
$targetArray = array("Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Protective","Protective","Protective","Protective","Protective","Broken","Broken","Broken","Broken","Broken","Broken","Broken","Cursed","Cursed","Cursed","Legendary");
$rand = array_rand($targetArray);
$targetArray2 = array("Sword","Buster Blade","Mace","Spear","Bow","Handgun","Machine Gun","Sub-Machine Gun","Rocket propelled grenade launcher","Grenade Launcher","Short-Sword","Broad Sword","Knife","Machete","Shotgun","Sniper Rifle","Butcher Knife","Nodachi");
$rand2 = array_rand($targetArray2);
$targetArray3 = array("Inferno","Water Beam","Raging Flames","Knife Summon","Curse","Fire Ring","Air Blast","Mega Sharpness","Explosive Touch","Flaming Metal","Eartquake Summon","Portal Creator","Lightning Strike");
$rand3 = array_rand($targetArray3);
$targetArray4 = array("Angry","Happy","Desperate","Sad","Confused","Vengeful","Bored");
$rand4 = array_rand($targetArray4);
$quality = $targetArray[$rand];
$weapon = $targetArray2[$rand2];
$curse = $targetArray4[$rand4];
$effect = $targetArray3[$rand3];
$levelc = ($level/10);
if ($quality == "Normal")
{
$attackc = "1.5";
$defensec = "1.5";
$criticalc = "1";
$speedc = "1";
}
if ($quality == "Broken")
{
$attackc = "0.5";
$defensec = "0.5";
$criticalc = "0.5";
$speedc = "4";
}
if ($quality == "Powerful")
{
$attackc = "3";
$defensec = "1";
$criticalc = "2";
$speedc = "1.5";
}
if ($quality == "Protective")
{
$attackc = "1.2";
$defensec = "3";
$criticalc = "1.1";
$speedc = "1.75";
}
if ($quality == "Cursed")
{
$attackc = "2.5";
$defensec = "2.5";
$criticalc = "0.5";
$speedc = "0.5";
}
if ($quality == "Legendary")
{
$attackc = "4";
$defensec = "4";
$criticalc = "4";
$speedc = "3";
}
if ($weapon == "Sword")
{
$attackc2 = "4";
$defensec2 = "1";
$criticalc2 = "1.2";
$speedc2 = "2";
}
if ($weapon == "Buster Blade")
{
$attackc2 = "3";
$defensec2 = "3";
$criticalc2 = "2";
$speedc2 = "0.5";
}
if ($weapon == "Mace")
{
$attackc2 = "1.5";
$defensec2 = "1";
$criticalc2 = "4";
$speedc2 = "2";
}
if ($weapon == "Spear")
{
$attackc2 = "1";
$defensec2 = "1";
$criticalc2 = "5";
$speedc2 = "3";
}
if ($weapon == "Bow")
{
$attackc2 = "3";
$defensec2 = "0.5";
$criticalc2 = "1";
$speedc2 = "0.5";
}
if ($weapon == "Handgun")
{
$attackc2 = "3";
$defensec2 = "0.25";
$criticalc2 = "2";
$speedc2 = "2";
}
if ($weapon == "Machine Gun")
{
$attackc2 = "3";
$defensec2 = "0.25";
$criticalc2 = "2";
$speedc2 = "5";
}
if ($weapon == "Sub-Machine Gun")
{
$attackc2 = "2";
$defensec2 = "0.5";
$criticalc2 = "2.1";
$speedc2 = "3";
}
if ($weapon == "Rocket propelled grenade launcher")
{
$attackc2 = "5";
$defensec2 = "0.1";
$criticalc2 = "5";
$speedc2 = "0.2";
}
if ($weapon == "Grenade Launcher")
{
$attackc2 = "3";
$defensec2 = "1";
$criticalc2 = "3";
$speedc2 = "1.2";
}
if ($weapon == "Short-Sword")
{
$attackc2 = "1";
$defensec2 = "1.2";
$criticalc2 = "3";
$speedc2 = "5";
}
if ($weapon == "Broad Sword")
{
$attackc2 = "1.5";
$defensec2 = "1.5";
$criticalc2 = "2";
$speedc2 = "3";
}
if ($weapon == "Knife")
{
$attackc2 = "1";
$defensec2 = "0.4";
$criticalc2 = "4";
$speedc2 = "6";
}
if ($weapon == "Machete")
{
$attackc2 = "2.5";
$defensec2 = "0.4";
$criticalc2 = "1.1";
$speedc2 = "3";
}
if ($weapon == "Shotgun")
{
$attackc2 = "5";
$defensec2 = "0.3";
$criticalc2 = "3";
$speedc2 = "1";
}
if ($weapon == "Sniper Rifle")
{
$attackc2 = "7";
$defensec2 = "0.2";
$criticalc2 = "7";
$speedc2 = "0.3";
}
if ($weapon == "Butcher Knife")
{
$attackc2 = "2";
$defensec2 = "1.2";
$criticalc2 = "3";
$speedc2 = "2";
}
if ($weapon == "Nodachi")
{
$attackc2 = "4";
$defensec2 = "1";
$criticalc2 = "3";
$speedc2 = "1";
}
if ($curse == "Angry")
{
$cursem = "1.5";
}
if ($curse == "Happy")
{
$cursem = "1.2";
}
if ($curse == "Desperate")
{
$cursem = "0.75";
}
if ($curse == "Sad")
{
$cursem = "0.25";
}
if ($curse == "Confused")
{
$cursem = "0.80";
}
if ($curse == "Vengeful")
{
$cursem = "1.7";
}
if ($curse == "Bored")
{
$cursem = "0.90";
}
if ($effect == "Inferno")
{
$pricec = "40";
}
if ($effect == "Water Beam")
{
$pricec = "60";
}
if ($effect == "Raging Flames")
{
$pricec = "30";
}
if ($effect == "Knife Summon")
{
$pricec = "20";
}
if ($effect == "Curse")
{
$pricec = "100";
}
if ($effect == "Fire Ring")
{
$pricec = "45";
}
if ($effect == "Air Blast")
{
$pricec = "70";
}
if ($effect == "Mega Sharpness")
{
$pricec = "120";
}
if ($effect == "Explosive Touch")
{
$pricec = "90";
}
if ($effect == "Flaming Metal")
{
$pricec = "200";
}
if ($effect == "Eartquake Summon")
{
$pricec = "10";
}
if ($effect == "Portal Creator")
{
$pricec = "500";
}
if ($effect == "Lightning Strike")
{
$pricec = "1000";
}
if ($quality !="Cursed")
{
$attack = ($attackc*$attackc2*$levelc);
$defense = ($defensec*$defensec2*$levelc);
$critical = ($criticalc*$attackc2*$levelc);
$speed = ($speedc*$speedc2*$levelc);
}
else
{
$attack = ($attackc*$attackc2*$levelc*$cursem);
$defense = ($defensec*$defensec2*$levelc*$cursem);
$critical = ($criticalc*$attackc2*$levelc*$cursem);
$speed = ($speedc*$speedc2*$levelc*$cursem);
}
if ($quality == "Legendary")
{
$price = $pricec*$levelc;
}
if ($quality == "Normal" || $quality == "Powerful" || $quality == "Broken" || $quality == "Protective")
{
echo "Your weapon is a $quality $weapon.</br>";
}
if ($quality == "Cursed")
{
echo "Your weapon is a <font color='#00FFFF'>$quality</font> <font color='#00FFFF'>$weapon.</font></br>";
echo "Cursed Soul: $targetArray4[$rand4].</br>";
}
if ($quality == "Legendary")
{
echo "Your weapon is a <font color='#CD3333'>$quality</font> <font color='#CD3333'>$weapon.</font></br>";
echo "Legendary Ability: $effect.</br>";
echo "Your weapon is worth: ",$price,"$</br>";
}
echo "Your weapon level is $level.</br></br>";
echo "ATK = ",round($attack),"</br>";
echo "DEF = ",round($defense),"</br>";
echo "CRIT = ",round($critical),"</br>";
echo "SPEED = ",round($speed),"</br>";
?>
<html>
<script>
function RefreshWindow()
{
window.location.reload(true);
}
</script>
<FORM>
</br>
<INPUT TYPE="button" onClick="return RefreshWindow();" VALUE="Get a new weapon!">
</FORM>
</html>
<?php
?>
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Here you find the average performance (time & memory) of each version. A grayed out version indicates it didn't complete successfully (based on exit-code).
Version System time (s) User time (s) Memory (MiB) 7.3.1 0.007 0.007 16.60 7.3.0 0.005 0.003 16.38 7.2.13 0.007 0.010 16.94 7.2.12 0.000 0.015 16.91 7.2.11 0.004 0.008 16.77 7.2.10 0.007 0.004 17.04 7.2.9 0.003 0.009 16.70 7.2.8 0.007 0.007 16.67 7.2.7 0.000 0.012 17.04 7.2.6 0.006 0.003 17.01 7.2.5 0.006 0.010 16.95 7.2.4 0.008 0.004 16.93 7.2.3 0.004 0.007 16.95 7.2.2 0.003 0.014 16.83 7.2.1 0.011 0.004 16.97 7.2.0 0.007 0.006 18.01 7.1.25 0.004 0.004 16.03 7.1.7 0.004 0.012 17.13 7.1.6 0.003 0.021 19.24 7.1.5 0.009 0.009 17.02 7.1.0 0.003 0.033 22.31 7.0.20 0.000 0.008 16.90 7.0.14 0.003 0.073 22.10 7.0.10 0.010 0.073 20.32 7.0.9 0.007 0.097 20.05 7.0.8 0.010 0.073 20.07 7.0.7 0.020 0.040 20.11 7.0.6 0.017 0.080 20.11 7.0.5 0.020 0.040 20.47 7.0.4 0.010 0.063 20.05 7.0.3 0.010 0.080 20.04 7.0.2 0.010 0.037 20.06 7.0.1 0.007 0.047 20.02 7.0.0 0.010 0.073 20.13 5.6.28 0.010 0.063 20.97 5.6.25 0.010 0.070 20.70 5.6.24 0.007 0.043 20.70 5.6.23 0.007 0.060 20.75 5.6.22 0.007 0.077 20.55 5.6.21 0.003 0.063 20.64 5.6.20 0.003 0.063 21.12 5.6.19 0.007 0.080 21.00 5.6.18 0.003 0.053 21.02 5.6.17 0.010 0.037 21.18 5.6.16 0.010 0.083 21.13 5.6.15 0.010 0.070 21.17 5.6.14 0.013 0.033 21.23 5.6.13 0.013 0.077 21.09 5.6.12 0.010 0.070 21.10 5.6.11 0.007 0.070 21.14 5.6.10 0.003 0.040 21.13 5.6.9 0.013 0.077 21.16 5.6.8 0.010 0.057 20.55 5.6.7 0.007 0.077 20.48 5.6.6 0.003 0.057 20.38 5.6.5 0.010 0.063 20.55 5.6.4 0.007 0.080 20.54 5.6.3 0.010 0.043 20.50 5.6.2 0.000 0.053 20.44 5.6.1 0.010 0.073 20.48 5.6.0 0.003 0.047 20.52 5.5.38 0.010 0.050 20.46 5.5.37 0.010 0.063 20.46 5.5.36 0.013 0.037 20.37 5.5.35 0.000 0.080 20.53 5.5.34 0.007 0.070 20.71 5.5.33 0.017 0.067 20.87 5.5.32 0.010 0.067 20.80 5.5.31 0.007 0.037 20.93 5.5.30 0.003 0.083 20.95 5.5.29 0.007 0.083 20.96 5.5.28 0.017 0.087 21.00 5.5.27 0.020 0.057 20.98 5.5.26 0.010 0.063 20.96 5.5.25 0.007 0.070 20.71 5.5.24 0.003 0.063 20.33 5.5.23 0.013 0.070 20.36 5.5.22 0.000 0.080 20.33 5.5.21 0.000 0.067 20.36 5.5.20 0.007 0.080 20.34 5.5.19 0.010 0.077 20.20 5.5.18 0.010 0.077 20.18 5.5.16 0.000 0.057 20.25 5.5.15 0.017 0.070 20.29 5.5.14 0.007 0.077 20.29 5.5.13 0.007 0.050 20.30 5.5.12 0.007 0.050 20.30 5.5.11 0.003 0.050 20.05 5.5.10 0.010 0.067 20.18 5.5.9 0.000 0.043 20.04 5.5.8 0.007 0.037 20.04 5.5.7 0.003 0.060 20.16 5.5.6 0.013 0.067 20.07 5.5.5 0.013 0.077 20.15 5.5.4 0.023 0.060 20.22 5.5.3 0.017 0.077 20.18 5.5.2 0.003 0.043 20.21 5.5.1 0.007 0.063 20.18 5.5.0 0.010 0.040 20.18 5.4.45 0.003 0.080 19.44 5.4.44 0.003 0.040 19.47 5.4.43 0.003 0.037 19.43 5.4.42 0.010 0.053 19.41 5.4.41 0.010 0.080 19.20 5.4.40 0.000 0.040 18.85 5.4.39 0.003 0.063 19.07 5.4.38 0.007 0.033 19.01 5.4.37 0.003 0.043 18.96 5.4.36 0.007 0.060 19.09 5.4.35 0.013 0.067 19.01 5.4.34 0.007 0.040 19.16 5.4.32 0.007 0.077 19.00 5.4.31 0.000 0.080 19.01 5.4.30 0.000 0.077 19.28 5.4.29 0.007 0.063 19.29 5.4.28 0.007 0.073 19.11 5.4.27 0.007 0.067 19.07 5.4.26 0.007 0.070 19.12 5.4.25 0.010 0.070 19.15 5.4.24 0.007 0.077 19.02 5.4.23 0.010 0.070 19.07 5.4.22 0.017 0.073 18.96 5.4.21 0.000 0.047 19.11 5.4.20 0.023 0.030 19.30 5.4.19 0.010 0.073 19.17 5.4.18 0.007 0.067 19.09 5.4.17 0.007 0.063 18.95 5.4.16 0.003 0.083 19.10 5.4.15 0.007 0.047 19.27 5.4.14 0.003 0.073 16.49 5.4.13 0.013 0.063 16.44 5.4.12 0.003 0.070 16.17 5.4.11 0.000 0.047 16.49 5.4.10 0.000 0.050 16.46 5.4.9 0.010 0.067 16.50 5.4.8 0.003 0.067 16.30 5.4.7 0.023 0.057 16.41 5.4.6 0.007 0.050 16.40 5.4.5 0.013 0.067 16.39 5.4.4 0.007 0.060 16.45 5.4.3 0.003 0.043 16.45 5.4.2 0.003 0.037 16.35 5.4.1 0.007 0.060 16.22 5.4.0 0.010 0.077 15.84 5.3.29 0.003 0.047 14.73 5.3.28 0.003 0.067 14.66 5.3.27 0.013 0.073 14.64 5.3.26 0.003 0.057 14.59 5.3.25 0.010 0.073 14.77 5.3.24 0.017 0.033 14.62 5.3.23 0.010 0.077 14.63 5.3.22 0.003 0.053 14.60 5.3.21 0.003 0.080 14.59 5.3.20 0.007 0.067 14.73 5.3.19 0.010 0.073 14.64 5.3.18 0.013 0.043 14.63 5.3.17 0.000 0.077 14.56 5.3.16 0.007 0.063 14.62 5.3.15 0.003 0.063 14.58 5.3.14 0.000 0.077 14.71 5.3.13 0.017 0.060 14.64 5.3.12 0.003 0.053 14.57 5.3.11 0.010 0.073 14.55 5.3.10 0.010 0.060 14.11 5.3.9 0.003 0.047 14.11 5.3.8 0.007 0.037 13.99 5.3.7 0.010 0.070 14.10 5.3.6 0.007 0.043 14.10 5.3.5 0.003 0.040 13.86 5.3.4 0.007 0.053 14.00 5.3.3 0.007 0.077 13.97 5.3.2 0.007 0.067 13.64 5.3.1 0.003 0.077 13.74 5.3.0 0.003 0.073 13.72
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51.74 ms | 401 KiB | 5 Q