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<?php $level = rand(0, 100); $targetArray = array("Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Protective","Protective","Protective","Protective","Protective","Broken","Broken","Broken","Broken","Broken","Broken","Broken","Cursed","Cursed","Cursed","Legendary"); $rand = array_rand($targetArray); $targetArray2 = array("Sword","Buster Blade","Mace","Spear","Bow","Handgun","Machine Gun","Sub-Machine Gun","Rocket propelled grenade launcher","Grenade Launcher","Short-Sword","Broad Sword","Knife","Machete","Shotgun","Sniper Rifle","Butcher Knife","Nodachi"); $rand2 = array_rand($targetArray2); $targetArray3 = array("Inferno","Water Beam","Raging Flames","Knife Summon","Curse","Fire Ring","Air Blast","Mega Sharpness","Explosive Touch","Flaming Metal","Eartquake Summon","Portal Creator","Lightning Strike"); $rand3 = array_rand($targetArray3); $targetArray4 = array("Angry","Happy","Desperate","Sad","Confused","Vengeful","Bored"); $rand4 = array_rand($targetArray4); $quality = $targetArray[$rand]; $weapon = $targetArray2[$rand2]; $curse = $targetArray4[$rand4]; $effect = $targetArray3[$rand3]; $levelc = ($level/10); if ($quality == "Normal") { $attackc = "1.5"; $defensec = "1.5"; $criticalc = "1"; $speedc = "1"; } if ($quality == "Broken") { $attackc = "0.5"; $defensec = "0.5"; $criticalc = "0.5"; $speedc = "4"; } if ($quality == "Powerful") { $attackc = "3"; $defensec = "1"; $criticalc = "2"; $speedc = "1.5"; } if ($quality == "Protective") { $attackc = "1.2"; $defensec = "3"; $criticalc = "1.1"; $speedc = "1.75"; } if ($quality == "Cursed") { $attackc = "2.5"; $defensec = "2.5"; $criticalc = "0.5"; $speedc = "0.5"; } if ($quality == "Legendary") { $attackc = "4"; $defensec = "4"; $criticalc = "4"; $speedc = "3"; } if ($weapon == "Sword") { $attackc2 = "4"; $defensec2 = "1"; $criticalc2 = "1.2"; $speedc2 = "2"; } if ($weapon == "Buster Blade") { $attackc2 = "3"; $defensec2 = "3"; $criticalc2 = "2"; $speedc2 = "0.5"; } if ($weapon == "Mace") { $attackc2 = "1.5"; $defensec2 = "1"; $criticalc2 = "4"; $speedc2 = "2"; } if ($weapon == "Spear") { $attackc2 = "1"; $defensec2 = "1"; $criticalc2 = "5"; $speedc2 = "3"; } if ($weapon == "Bow") { $attackc2 = "3"; $defensec2 = "0.5"; $criticalc2 = "1"; $speedc2 = "0.5"; } if ($weapon == "Handgun") { $attackc2 = "3"; $defensec2 = "0.25"; $criticalc2 = "2"; $speedc2 = "2"; } if ($weapon == "Machine Gun") { $attackc2 = "3"; $defensec2 = "0.25"; $criticalc2 = "2"; $speedc2 = "5"; } if ($weapon == "Sub-Machine Gun") { $attackc2 = "2"; $defensec2 = "0.5"; $criticalc2 = "2.1"; $speedc2 = "3"; } if ($weapon == "Rocket propelled grenade launcher") { $attackc2 = "5"; $defensec2 = "0.1"; $criticalc2 = "5"; $speedc2 = "0.2"; } if ($weapon == "Grenade Launcher") { $attackc2 = "3"; $defensec2 = "1"; $criticalc2 = "3"; $speedc2 = "1.2"; } if ($weapon == "Short-Sword") { $attackc2 = "1"; $defensec2 = "1.2"; $criticalc2 = "3"; $speedc2 = "5"; } if ($weapon == "Broad Sword") { $attackc2 = "1.5"; $defensec2 = "1.5"; $criticalc2 = "2"; $speedc2 = "3"; } if ($weapon == "Knife") { $attackc2 = "1"; $defensec2 = "0.4"; $criticalc2 = "4"; $speedc2 = "6"; } if ($weapon == "Machete") { $attackc2 = "2.5"; $defensec2 = "0.4"; $criticalc2 = "1.1"; $speedc2 = "3"; } if ($weapon == "Shotgun") { $attackc2 = "5"; $defensec2 = "0.3"; $criticalc2 = "3"; $speedc2 = "1"; } if ($weapon == "Sniper Rifle") { $attackc2 = "7"; $defensec2 = "0.2"; $criticalc2 = "7"; $speedc2 = "0.3"; } if ($weapon == "Butcher Knife") { $attackc2 = "2"; $defensec2 = "1.2"; $criticalc2 = "3"; $speedc2 = "2"; } if ($weapon == "Nodachi") { $attackc2 = "4"; $defensec2 = "1"; $criticalc2 = "3"; $speedc2 = "1"; } if ($curse == "Angry") { $cursem = "1.5"; } if ($curse == "Happy") { $cursem = "1.2"; } if ($curse == "Desperate") { $cursem = "0.75"; } if ($curse == "Sad") { $cursem = "0.25"; } if ($curse == "Confused") { $cursem = "0.80"; } if ($curse == "Vengeful") { $cursem = "1.7"; } if ($curse == "Bored") { $cursem = "0.90"; } if ($effect == "Inferno") { $pricec = "40"; } if ($effect == "Water Beam") { $pricec = "60"; } if ($effect == "Raging Flames") { $pricec = "30"; } if ($effect == "Knife Summon") { $pricec = "20"; } if ($effect == "Curse") { $pricec = "100"; } if ($effect == "Fire Ring") { $pricec = "45"; } if ($effect == "Air Blast") { $pricec = "70"; } if ($effect == "Mega Sharpness") { $pricec = "120"; } if ($effect == "Explosive Touch") { $pricec = "90"; } if ($effect == "Flaming Metal") { $pricec = "200"; } if ($effect == "Eartquake Summon") { $pricec = "10"; } if ($effect == "Portal Creator") { $pricec = "500"; } if ($effect == "Lightning Strike") { $pricec = "1000"; } if ($quality !="Cursed") { $attack = ($attackc*$attackc2*$levelc); $defense = ($defensec*$defensec2*$levelc); $critical = ($criticalc*$attackc2*$levelc); $speed = ($speedc*$speedc2*$levelc); } else { $attack = ($attackc*$attackc2*$levelc*$cursem); $defense = ($defensec*$defensec2*$levelc*$cursem); $critical = ($criticalc*$attackc2*$levelc*$cursem); $speed = ($speedc*$speedc2*$levelc*$cursem); } if ($quality == "Legendary") { $price = $pricec*$levelc; } if ($quality == "Normal" || $quality == "Powerful" || $quality == "Broken" || $quality == "Protective") { echo "Your weapon is a $quality $weapon.</br>"; } if ($quality == "Cursed") { echo "Your weapon is a <font color='#00FFFF'>$quality</font> <font color='#00FFFF'>$weapon.</font></br>"; echo "Cursed Soul: $targetArray4[$rand4].</br>"; } if ($quality == "Legendary") { echo "Your weapon is a <font color='#CD3333'>$quality</font> <font color='#CD3333'>$weapon.</font></br>"; echo "Legendary Ability: $effect.</br>"; echo "Your weapon is worth: ",$price,"$</br>"; } echo "Your weapon level is $level.</br></br>"; echo "ATK = ",round($attack),"</br>"; echo "DEF = ",round($defense),"</br>"; echo "CRIT = ",round($critical),"</br>"; echo "SPEED = ",round($speed),"</br>"; ?> <html> <script> function RefreshWindow() { window.location.reload(true); } </script> <FORM> </br> <INPUT TYPE="button" onClick="return RefreshWindow();" VALUE="Get a new weapon!"> </FORM> </html> <?php ?>

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