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1550.61 ms | 1399 KiB | 21 Q<?php
$level = rand(0, 100);
$targetArray = array("Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Normal","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Powerful","Protective","Protective","Protective","Protective","Protective","Broken","Broken","Broken","Broken","Broken","Broken","Broken","Cursed","Cursed","Cursed","Legendary");
$rand = array_rand($targetArray);
$targetArray2 = array("Sword","Buster Blade","Mace","Spear","Bow","Handgun","Machine Gun","Sub-Machine Gun","Rocket propelled grenade launcher","Grenade Launcher","Short-Sword","Broad Sword","Knife","Machete","Shotgun","Sniper Rifle","Butcher Knife","Nodachi");
$rand2 = array_rand($targetArray2);
$targetArray3 = array("Inferno","Water Beam","Raging Flames","Knife Summon","Curse","Fire Ring","Air Blast","Mega Sharpness","Explosive Touch","Flaming Metal","Eartquake Summon","Portal Creator","Lightning Strike");
$rand3 = array_rand($targetArray3);
$targetArray4 = array("Angry","Happy","Desperate","Sad","Confused","Vengeful","Bored");
$rand4 = array_rand($targetArray4);
$quality = $targetArray[$rand];
$weapon = $targetArray2[$rand2];
$curse = $targetArray4[$rand4];
$effect = $targetArray3[$rand3];
$levelc = ($level/10);
if ($quality == "Normal")
{
$attackc = "1.5";
$defensec = "1.5";
$criticalc = "1";
$speedc = "1";
}
if ($quality == "Broken")
{
$attackc = "0.5";
$defensec = "0.5";
$criticalc = "0.5";
$speedc = "4";
}
if ($quality == "Powerful")
{
$attackc = "3";
$defensec = "1";
$criticalc = "2";
$speedc = "1.5";
}
if ($quality == "Protective")
{
$attackc = "1.2";
$defensec = "3";
$criticalc = "1.1";
$speedc = "1.75";
}
if ($quality == "Cursed")
{
$attackc = "2.5";
$defensec = "2.5";
$criticalc = "0.5";
$speedc = "0.5";
}
if ($quality == "Legendary")
{
$attackc = "4";
$defensec = "4";
$criticalc = "4";
$speedc = "3";
}
if ($weapon == "Sword")
{
$attackc2 = "4";
$defensec2 = "1";
$criticalc2 = "1.2";
$speedc2 = "2";
}
if ($weapon == "Buster Blade")
{
$attackc2 = "3";
$defensec2 = "3";
$criticalc2 = "2";
$speedc2 = "0.5";
}
if ($weapon == "Mace")
{
$attackc2 = "1.5";
$defensec2 = "1";
$criticalc2 = "4";
$speedc2 = "2";
}
if ($weapon == "Spear")
{
$attackc2 = "1";
$defensec2 = "1";
$criticalc2 = "5";
$speedc2 = "3";
}
if ($weapon == "Bow")
{
$attackc2 = "3";
$defensec2 = "0.5";
$criticalc2 = "1";
$speedc2 = "0.5";
}
if ($weapon == "Handgun")
{
$attackc2 = "3";
$defensec2 = "0.25";
$criticalc2 = "2";
$speedc2 = "2";
}
if ($weapon == "Machine Gun")
{
$attackc2 = "3";
$defensec2 = "0.25";
$criticalc2 = "2";
$speedc2 = "5";
}
if ($weapon == "Sub-Machine Gun")
{
$attackc2 = "2";
$defensec2 = "0.5";
$criticalc2 = "2.1";
$speedc2 = "3";
}
if ($weapon == "Rocket propelled grenade launcher")
{
$attackc2 = "5";
$defensec2 = "0.1";
$criticalc2 = "5";
$speedc2 = "0.2";
}
if ($weapon == "Grenade Launcher")
{
$attackc2 = "3";
$defensec2 = "1";
$criticalc2 = "3";
$speedc2 = "1.2";
}
if ($weapon == "Short-Sword")
{
$attackc2 = "1";
$defensec2 = "1.2";
$criticalc2 = "3";
$speedc2 = "5";
}
if ($weapon == "Broad Sword")
{
$attackc2 = "1.5";
$defensec2 = "1.5";
$criticalc2 = "2";
$speedc2 = "3";
}
if ($weapon == "Knife")
{
$attackc2 = "1";
$defensec2 = "0.4";
$criticalc2 = "4";
$speedc2 = "6";
}
if ($weapon == "Machete")
{
$attackc2 = "2.5";
$defensec2 = "0.4";
$criticalc2 = "1.1";
$speedc2 = "3";
}
if ($weapon == "Shotgun")
{
$attackc2 = "5";
$defensec2 = "0.3";
$criticalc2 = "3";
$speedc2 = "1";
}
if ($weapon == "Sniper Rifle")
{
$attackc2 = "7";
$defensec2 = "0.2";
$criticalc2 = "7";
$speedc2 = "0.3";
}
if ($weapon == "Butcher Knife")
{
$attackc2 = "2";
$defensec2 = "1.2";
$criticalc2 = "3";
$speedc2 = "2";
}
if ($weapon == "Nodachi")
{
$attackc2 = "4";
$defensec2 = "1";
$criticalc2 = "3";
$speedc2 = "1";
}
if ($curse == "Angry")
{
$cursem = "1.5";
}
if ($curse == "Happy")
{
$cursem = "1.2";
}
if ($curse == "Desperate")
{
$cursem = "0.75";
}
if ($curse == "Sad")
{
$cursem = "0.25";
}
if ($curse == "Confused")
{
$cursem = "0.80";
}
if ($curse == "Vengeful")
{
$cursem = "1.7";
}
if ($curse == "Bored")
{
$cursem = "0.90";
}
if ($effect == "Inferno")
{
$pricec = "40";
}
if ($effect == "Water Beam")
{
$pricec = "60";
}
if ($effect == "Raging Flames")
{
$pricec = "30";
}
if ($effect == "Knife Summon")
{
$pricec = "20";
}
if ($effect == "Curse")
{
$pricec = "100";
}
if ($effect == "Fire Ring")
{
$pricec = "45";
}
if ($effect == "Air Blast")
{
$pricec = "70";
}
if ($effect == "Mega Sharpness")
{
$pricec = "120";
}
if ($effect == "Explosive Touch")
{
$pricec = "90";
}
if ($effect == "Flaming Metal")
{
$pricec = "200";
}
if ($effect == "Eartquake Summon")
{
$pricec = "10";
}
if ($effect == "Portal Creator")
{
$pricec = "500";
}
if ($effect == "Lightning Strike")
{
$pricec = "1000";
}
if ($quality !="Cursed")
{
$attack = ($attackc*$attackc2*$levelc);
$defense = ($defensec*$defensec2*$levelc);
$critical = ($criticalc*$attackc2*$levelc);
$speed = ($speedc*$speedc2*$levelc);
}
else
{
$attack = ($attackc*$attackc2*$levelc*$cursem);
$defense = ($defensec*$defensec2*$levelc*$cursem);
$critical = ($criticalc*$attackc2*$levelc*$cursem);
$speed = ($speedc*$speedc2*$levelc*$cursem);
}
if ($quality == "Legendary")
{
$price = $pricec*$levelc;
}
if ($quality == "Normal" || $quality == "Powerful" || $quality == "Broken" || $quality == "Protective")
{
echo "Your weapon is a $quality $weapon.</br>";
}
if ($quality == "Cursed")
{
echo "Your weapon is a <font color='#00FFFF'>$quality</font> <font color='#00FFFF'>$weapon.</font></br>";
echo "Cursed Soul: $targetArray4[$rand4].</br>";
}
if ($quality == "Legendary")
{
echo "Your weapon is a <font color='#CD3333'>$quality</font> <font color='#CD3333'>$weapon.</font></br>";
echo "Legendary Ability: $effect.</br>";
echo "Your weapon is worth: ",$price,"$</br>";
}
echo "Your weapon level is $level.</br></br>";
echo "ATK = ",round($attack),"</br>";
echo "DEF = ",round($defense),"</br>";
echo "CRIT = ",round($critical),"</br>";
echo "SPEED = ",round($speed),"</br>";
?>
<html>
<script>
function RefreshWindow()
{
window.location.reload(true);
}
</script>
<FORM>
</br>
<INPUT TYPE="button" onClick="return RefreshWindow();" VALUE="Get a new weapon!">
</FORM>
</html>
<?php
?>