Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 62) Position 1 = -2 filename: /in/Tvb6h function name: (null) number of ops: 43 compiled vars: !0 = $pavel, !1 = $gosho, !2 = $game, !3 = $anotherGame line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 147 0 E > NEW $4 'Player' 1 SEND_VAL_EX 'Pavel' 2 DO_FCALL 0 3 ASSIGN !0, $4 148 4 NEW $7 'Player' 5 SEND_VAL_EX 'Gosho' 6 DO_FCALL 0 7 ASSIGN !1, $7 150 8 NEW $10 'Game' 9 INIT_ARRAY ~11 !0 10 ADD_ARRAY_ELEMENT ~11 !1 11 SEND_VAL_EX ~11 12 DO_FCALL 0 13 ASSIGN !2, $10 151 14 INIT_METHOD_CALL !2, 'playRounds' 15 SEND_VAL_EX 3 16 DO_FCALL 0 152 17 INIT_METHOD_CALL !2, 'play' 18 DO_FCALL 0 154 19 INIT_METHOD_CALL !2, 'getWinner' 20 DO_FCALL 0 $16 21 INIT_METHOD_CALL $16, 'getName' 22 DO_FCALL 0 $17 23 ECHO $17 156 24 NEW $18 'Game' 25 INIT_ARRAY ~19 !0 26 ADD_ARRAY_ELEMENT ~19 !1 27 SEND_VAL_EX ~19 28 DO_FCALL 0 29 ASSIGN !3, $18 157 30 INIT_METHOD_CALL !0, 'setWeapon' 31 SEND_VAL_EX 'paper' 32 DO_FCALL 0 158 33 INIT_METHOD_CALL !1, 'setWeapon' 34 SEND_VAL_EX 'stone' 35 DO_FCALL 0 159 36 INIT_METHOD_CALL !3, 'fight' 37 DO_FCALL 0 $24 38 INIT_METHOD_CALL $24, 'getName' 39 DO_FCALL 0 $25 40 CONCAT ~26 '%0A', $25 41 ECHO ~26 42 > RETURN 1 Class Game: Function __construct: Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 62) Position 1 = -2 filename: /in/Tvb6h function name: __construct number of ops: 4 compiled vars: !0 = $players line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 14 0 E > RECV !0 16 1 ASSIGN_OBJ 'players' 2 OP_DATA !0 17 3 > RETURN null End of function __construct Function setrounds: Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 62) Position 1 = -2 filename: /in/Tvb6h function name: setRounds number of ops: 4 compiled vars: !0 = $rounds line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 19 0 E > RECV !0 21 1 ASSIGN_OBJ 'rounds' 2 OP_DATA !0 22 3 > RETURN null End of function setrounds Function getrounds: Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 62) Position 1 = -2 filename: /in/Tvb6h function name: getRounds number of ops: 5 compiled vars: none line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 26 0 E > FETCH_OBJ_R ~0 'rounds' 1 VERIFY_RETURN_TYPE ~0 2 > RETURN ~0 27 3* VERIFY_RETURN_TYPE 4* > RETURN null End of function getrounds Function playrounds: Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 62) Position 1 = -2 filename: /in/Tvb6h function name: playRounds number of ops: 4 compiled vars: !0 = $rounds line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 29 0 E > RECV !0 31 1 ASSIGN_OBJ 'rounds' 2 OP_DATA !0 32 3 > RETURN null End of function playrounds Function getwinner: Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 62) Position 1 = -2 filename: /in/Tvb6h function name: getWinner number of ops: 5 compiled vars: none line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 36 0 E > FETCH_OBJ_R ~0 'winner' 1 VERIFY_RETURN_TYPE ~0 2 > RETURN ~0 37 3* VERIFY_RETURN_TYPE 4* > RETURN null End of function getwinner Function setwinner: Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 62) Position 1 = -2 filename: /in/Tvb6h function name: setWinner number of ops: 4 compiled vars: !0 = $winner line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 39 0 E > RECV !0 41 1 ASSIGN_OBJ 'winner' 2 OP_DATA !0 42 3 > RETURN null End of function setwinner Function play: Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 42) Position 1 = 46 Branch analysis from position: 46 2 jumps found. (Code = 44) Position 1 = 50, Position 2 = 1 Branch analysis from position: 50 2 jumps found. (Code = 43) Position 1 = 60, Position 2 = 67 Branch analysis from position: 60 1 jumps found. (Code = 42) Position 1 = 73 Branch analysis from position: 73 1 jumps found. (Code = 62) Position 1 = -2 Branch analysis from position: 67 1 jumps found. (Code = 62) Position 1 = -2 Branch analysis from position: 1 2 jumps found. (Code = 43) Position 1 = 35, Position 2 = 36 Branch analysis from position: 35 1 jumps found. (Code = 42) Position 1 = 46 Branch analysis from position: 46 Branch analysis from position: 36 2 jumps found. (Code = 44) Position 1 = 50, Position 2 = 1 Branch analysis from position: 50 Branch analysis from position: 1 filename: /in/Tvb6h function name: play number of ops: 74 compiled vars: none line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 46 0 E > > JMP ->46 47 1 > FETCH_OBJ_R ~0 'players' 2 FETCH_DIM_R ~1 ~0, 0 3 INIT_METHOD_CALL ~1, 'setWeapon' 4 CHECK_FUNC_ARG 5 INIT_FCALL 'rand' 6 SEND_VAL 0 7 SEND_VAL 2 8 DO_ICALL $3 9 FETCH_OBJ_FUNC_ARG $2 'weapons' 10 FETCH_DIM_FUNC_ARG $4 $2, $3 11 SEND_FUNC_ARG $4 12 DO_FCALL 0 48 13 FETCH_OBJ_R ~6 'players' 14 FETCH_DIM_R ~7 ~6, 1 15 INIT_METHOD_CALL ~7, 'setWeapon' 16 CHECK_FUNC_ARG 17 INIT_FCALL 'rand' 18 SEND_VAL 0 19 SEND_VAL 2 20 DO_ICALL $9 21 FETCH_OBJ_FUNC_ARG $8 'weapons' 22 FETCH_DIM_FUNC_ARG $10 $8, $9 23 SEND_FUNC_ARG $10 24 DO_FCALL 0 50 25 FETCH_OBJ_R ~12 'players' 26 FETCH_DIM_R ~13 ~12, 0 27 INIT_METHOD_CALL ~13, 'getWeapon' 28 DO_FCALL 0 $14 29 FETCH_OBJ_R ~15 'players' 30 FETCH_DIM_R ~16 ~15, 1 31 INIT_METHOD_CALL ~16, 'getWeapon' 32 DO_FCALL 0 $17 33 IS_IDENTICAL $14, $17 34 > JMPZ ~18, ->36 51 35 > > JMP ->46 54 36 > INIT_METHOD_CALL 'fight' 37 DO_FCALL 0 $19 38 INIT_METHOD_CALL $19, 'addScore' 39 DO_FCALL 0 55 40 INIT_METHOD_CALL 'setRounds' 41 INIT_METHOD_CALL 'getRounds' 42 DO_FCALL 0 $21 43 SUB ~22 $21, 1 44 SEND_VAL_EX ~22 45 DO_FCALL 0 46 46 > INIT_METHOD_CALL 'getRounds' 47 DO_FCALL 0 $24 48 IS_NOT_IDENTICAL $24, 0 49 > JMPNZ ~25, ->1 58 50 > FETCH_OBJ_R ~26 'players' 51 FETCH_DIM_R ~27 ~26, 0 52 INIT_METHOD_CALL ~27, 'getScore' 53 DO_FCALL 0 $28 54 FETCH_OBJ_R ~29 'players' 55 FETCH_DIM_R ~30 ~29, 1 56 INIT_METHOD_CALL ~30, 'getScore' 57 DO_FCALL 0 $31 58 IS_SMALLER $31, $28 59 > JMPZ ~32, ->67 59 60 > INIT_METHOD_CALL 'setWinner' 61 CHECK_FUNC_ARG 62 FETCH_OBJ_FUNC_ARG $33 'players' 63 FETCH_DIM_FUNC_ARG $34 $33, 0 64 SEND_FUNC_ARG $34 65 DO_FCALL 0 66 > JMP ->73 61 67 > INIT_METHOD_CALL 'setWinner' 68 CHECK_FUNC_ARG 69 FETCH_OBJ_FUNC_ARG $36 'players' 70 FETCH_DIM_FUNC_ARG $37 $36, 1 71 SEND_FUNC_ARG $37 72 DO_FCALL 0 63 73 > > RETURN null End of function play Function fight: Finding entry points Branch analysis from position: 0 2 jumps found. (Code = 43) Position 1 = 8, Position 2 = 32 Branch analysis from position: 8 2 jumps found. (Code = 43) Position 1 = 16, Position 2 = 20 Branch analysis from position: 16 1 jumps found. (Code = 62) Position 1 = -2 Branch analysis from position: 20 2 jumps found. (Code = 43) Position 1 = 28, Position 2 = 32 Branch analysis from position: 28 1 jumps found. (Code = 62) Position 1 = -2 Branch analysis from position: 32 2 jumps found. (Code = 43) Position 1 = 40, Position 2 = 64 Branch analysis from position: 40 2 jumps found. (Code = 43) Position 1 = 48, Position 2 = 52 Branch analysis from position: 48 1 jumps found. (Code = 62) Position 1 = -2 Branch analysis from position: 52 2 jumps found. (Code = 43) Position 1 = 60, Position 2 = 64 Branch analysis from position: 60 1 jumps found. (Code = 62) Position 1 = -2 Branch analysis from position: 64 2 jumps found. (Code = 43) Position 1 = 72, Position 2 = 84 Branch analysis from position: 72 2 jumps found. (Code = 43) Position 1 = 80, Position 2 = 84 Branch analysis from position: 80 1 jumps found. (Code = 62) Position 1 = -2 Branch analysis from position: 84 1 jumps found. (Code = 62) Position 1 = -2 Branch analysis from position: 84 Branch analysis from position: 64 Branch analysis from position: 32 filename: /in/Tvb6h function name: fight number of ops: 90 compiled vars: none line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 68 0 E > FETCH_OBJ_R ~0 'players' 1 FETCH_DIM_R ~1 ~0, 0 2 INIT_METHOD_CALL ~1, 'getWeapon' 3 DO_FCALL 0 $2 4 FETCH_OBJ_R ~3 'weapons' 5 FETCH_DIM_R ~4 ~3, 0 6 IS_IDENTICAL $2, ~4 7 > JMPZ ~5, ->32 69 8 > FETCH_OBJ_R ~6 'players' 9 FETCH_DIM_R ~7 ~6, 1 10 INIT_METHOD_CALL ~7, 'getWeapon' 11 DO_FCALL 0 $8 12 FETCH_OBJ_R ~9 'weapons' 13 FETCH_DIM_R ~10 ~9, 1 14 IS_IDENTICAL $8, ~10 15 > JMPZ ~11, ->20 70 16 > FETCH_OBJ_R ~12 'players' 17 FETCH_DIM_R ~13 ~12, 0 18 VERIFY_RETURN_TYPE ~13 19 > RETURN ~13 73 20 > FETCH_OBJ_R ~14 'players' 21 FETCH_DIM_R ~15 ~14, 1 22 INIT_METHOD_CALL ~15, 'getWeapon' 23 DO_FCALL 0 $16 24 FETCH_OBJ_R ~17 'weapons' 25 FETCH_DIM_R ~18 ~17, 2 26 IS_IDENTICAL $16, ~18 27 > JMPZ ~19, ->32 74 28 > FETCH_OBJ_R ~20 'players' 29 FETCH_DIM_R ~21 ~20, 1 30 VERIFY_RETURN_TYPE ~21 31 > RETURN ~21 78 32 > FETCH_OBJ_R ~22 'players' 33 FETCH_DIM_R ~23 ~22, 0 34 INIT_METHOD_CALL ~23, 'getWeapon' 35 DO_FCALL 0 $24 36 FETCH_OBJ_R ~25 'weapons' 37 FETCH_DIM_R ~26 ~25, 1 38 IS_IDENTICAL $24, ~26 39 > JMPZ ~27, ->64 79 40 > FETCH_OBJ_R ~28 'players' 41 FETCH_DIM_R ~29 ~28, 1 42 INIT_METHOD_CALL ~29, 'getWeapon' 43 DO_FCALL 0 $30 44 FETCH_OBJ_R ~31 'weapons' 45 FETCH_DIM_R ~32 ~31, 0 46 IS_IDENTICAL $30, ~32 47 > JMPZ ~33, ->52 80 48 > FETCH_OBJ_R ~34 'players' 49 FETCH_DIM_R ~35 ~34, 1 50 VERIFY_RETURN_TYPE ~35 51 > RETURN ~35 83 52 > FETCH_OBJ_R ~36 'players' 53 FETCH_DIM_R ~37 ~36, 1 54 INIT_METHOD_CALL ~37, 'getWeapon' 55 DO_FCALL 0 $38 56 FETCH_OBJ_R ~39 'weapons' 57 FETCH_DIM_R ~40 ~39, 2 58 IS_IDENTICAL $38, ~40 59 > JMPZ ~41, ->64 84 60 > FETCH_OBJ_R ~42 'players' 61 FETCH_DIM_R ~43 ~42, 0 62 VERIFY_RETURN_TYPE ~43 63 > RETURN ~43 88 64 > FETCH_OBJ_R ~44 'players' 65 FETCH_DIM_R ~45 ~44, 0 66 INIT_METHOD_CALL ~45, 'getWeapon' 67 DO_FCALL 0 $46 68 FETCH_OBJ_R ~47 'weapons' 69 FETCH_DIM_R ~48 ~47, 2 70 IS_IDENTICAL $46, ~48 71 > JMPZ ~49, ->84 89 72 > FETCH_OBJ_R ~50 'players' 73 FETCH_DIM_R ~51 ~50, 1 74 INIT_METHOD_CALL ~51, 'getWeapon' 75 DO_FCALL 0 $52 76 FETCH_OBJ_R ~53 'weapons' 77 FETCH_DIM_R ~54 ~53, 0 78 IS_IDENTICAL $52, ~54 79 > JMPZ ~55, ->84 90 80 > FETCH_OBJ_R ~56 'players' 81 FETCH_DIM_R ~57 ~56, 0 82 VERIFY_RETURN_TYPE ~57 83 > RETURN ~57 94 84 > FETCH_OBJ_R ~58 'players' 85 FETCH_DIM_R ~59 ~58, 1 86 VERIFY_RETURN_TYPE ~59 87 > RETURN ~59 95 88* VERIFY_RETURN_TYPE 89* > RETURN null End of function fight End of class Game. Class Player: Function __construct: Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 62) Position 1 = -2 filename: /in/Tvb6h function name: __construct number of ops: 4 compiled vars: !0 = $name line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 108 0 E > RECV !0 110 1 ASSIGN_OBJ 'name' 2 OP_DATA !0 111 3 > RETURN null End of function __construct Function getweapon: Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 62) Position 1 = -2 filename: /in/Tvb6h function name: getWeapon number of ops: 5 compiled vars: none line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 115 0 E > FETCH_OBJ_R ~0 'weapon' 1 VERIFY_RETURN_TYPE ~0 2 > RETURN ~0 116 3* VERIFY_RETURN_TYPE 4* > RETURN null End of function getweapon Function setweapon: Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 62) Position 1 = -2 filename: /in/Tvb6h function name: setWeapon number of ops: 4 compiled vars: !0 = $weapon line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 118 0 E > RECV !0 120 1 ASSIGN_OBJ 'weapon' 2 OP_DATA !0 121 3 > RETURN null End of function setweapon Function getname: Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 62) Position 1 = -2 filename: /in/Tvb6h function name: getName number of ops: 5 compiled vars: none line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 125 0 E > FETCH_OBJ_R ~0 'name' 1 VERIFY_RETURN_TYPE ~0 2 > RETURN ~0 126 3* VERIFY_RETURN_TYPE 4* > RETURN null End of function getname Function setname: Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 62) Position 1 = -2 filename: /in/Tvb6h function name: setName number of ops: 4 compiled vars: !0 = $name line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 128 0 E > RECV !0 130 1 ASSIGN_OBJ 'name' 2 OP_DATA !0 131 3 > RETURN null End of function setname Function getscore: Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 62) Position 1 = -2 filename: /in/Tvb6h function name: getScore number of ops: 5 compiled vars: none line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 135 0 E > FETCH_OBJ_R ~0 'score' 1 VERIFY_RETURN_TYPE ~0 2 > RETURN ~0 136 3* VERIFY_RETURN_TYPE 4* > RETURN null End of function getscore Function addscore: Finding entry points Branch analysis from position: 0 1 jumps found. (Code = 62) Position 1 = -2 filename: /in/Tvb6h function name: addScore number of ops: 4 compiled vars: !0 = $score line #* E I O op fetch ext return operands ------------------------------------------------------------------------------------- 138 0 E > RECV_INIT !0 1 140 1 ASSIGN_OBJ_OP 1 'score' 2 OP_DATA !0 141 3 > RETURN null End of function addscore End of class Player.
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